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author | Christoph Helma <helma@in-silico.ch> | 2017-07-12 21:19:22 +0200 |
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committer | Christoph Helma <helma@in-silico.ch> | 2017-07-12 21:19:22 +0200 |
commit | 1d89df9e2a03c72a1b5789b066128555fc086d82 (patch) | |
tree | fa19d3f79bd261b6a815fdbe6daa6e2ad984d827 /shader.frag |
initial stdin parsing
Diffstat (limited to 'shader.frag')
-rw-r--r-- | shader.frag | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/shader.frag b/shader.frag new file mode 100644 index 0000000..cf44e70 --- /dev/null +++ b/shader.frag @@ -0,0 +1,34 @@ +#ifdef GL_ES +precision mediump float; +#endif + +uniform vec2 resolution; +uniform float time; +uniform float color; + +float box(in vec2 _st, in vec2 _size){ + _size = vec2(0.5) - _size*0.5; + vec2 uv = smoothstep(_size, + _size+vec2(0.001), + _st); + uv *= smoothstep(_size, + _size+vec2(0.001), + vec2(1.0)-_st); + return uv.x*uv.y; +} + +float cross(in vec2 _st, float _size){ + return box(_st, vec2(_size,_size/4.)) + + box(_st, vec2(_size/4.,_size)); +} + +void main(){ + vec2 st = gl_FragCoord.xy/resolution.xy; + vec3 c = vec3(0.); + + c += vec3(cross(st,0.5*abs(cos(time)))); + c.r -= color; + //c *= u_color; + + gl_FragColor = vec4(c,1.0); +} |