diff options
author | Christoph Helma <helma@in-silico.ch> | 2018-03-03 20:46:17 +0100 |
---|---|---|
committer | Christoph Helma <helma@in-silico.ch> | 2018-03-03 20:46:17 +0100 |
commit | 1d789e63e8004eaa4755d549c316ba5df32eef58 (patch) | |
tree | 203f514529729d386dc3afe7a00f79ff9177cb72 | |
parent | 42c9030665ef94e5ed27da83e2f37a6b17031024 (diff) |
v1
-rw-r--r-- | img | 7 | ||||
-rw-r--r-- | shader.frag | 72 | ||||
-rw-r--r-- | sv.c | 8 | ||||
-rw-r--r-- | vns.png | bin | 0 -> 12268 bytes |
4 files changed, 77 insertions, 10 deletions
@@ -0,0 +1,7 @@ +/home/ch/images/art/20130113_164429.JPG +vns.png +/home/ch/images/art/20171202_151804.JPG +/home/ch/images/art/20171202_151612.JPG +/home/ch/images/art/20130113_164510.JPG +/home/ch/images/art/20171014_092615.JPG +/home/ch/images/art/20171202_151645.JPG diff --git a/shader.frag b/shader.frag index f76c968..eda981e 100644 --- a/shader.frag +++ b/shader.frag @@ -47,29 +47,89 @@ void main (void) { vec4 img; vec2 coord; if (program == 0) { - //coord = zoom(st(),0.5*(1.0-params[0])); - coord = zoom(st(),sin(time)); + coord = zoom(st(),0.5-0.5*(1.0-params[0])); img = texture2D(images[0],coord); img -= params[1]*(1.0-texture2D(images[1],st())); } else if (program == 1) { + coord = translate(coord,vec2(0.5,0.5)); + coord = zoom(coord,2.5); + coord = translate(coord,vec2(-0.5,-0.5)); + //coord = zoom(st(),0.5); + //coord = zoom(coord,2.1*(1.0-0.5*params[0])); + //coord = zoom(st(),0.5-0.5*(1.0-params[0])); + //coord = zoom(st(),(1.0-1.5*params[2])); + //coord = translate(coord,vec2(0,params[0])); + img = texture2D(images[0],coord); + coord = zoom(st(),0.5-0.5*(1.0-params[0])); + vec3 i2 = texture2D(images[2],coord).rgb; + //img.rgb = pow((1.0-2.0*i2),img.rgb+0.6); + img.rgb = pow(img.rgb,1.0-i2); + } + else if (program == 2) { + coord = zoom(st(),(1.0-1.5*params[2])); + img = texture2D(images[3],coord); + coord = zoom(st(),0.5*(1.0-0.5*params[0])); + coord = translate(coord,vec2(0.2,0.15)); + vec3 i2 = texture2D(images[2],coord).rgb; + img.rgb = pow((1.0-2.0*i2),params[3]*5*img.rgb); + /* coord = zoom(st(),(1.0-1.5*params[0])); img = texture2D(images[3],coord); coord = zoom(st(),0.5*(1.0-0.5*params[2])); + coord += 0.5; + coord *= rotate2d(params[3]-0.5); + coord -= 0.5; vec3 i2 = texture2D(images[2],coord).rgb; img.rgb = pow(img.rgb,5*i2); + */ } - else if (program == 2) { + else if (program == 3) { + coord = st() + 0.5; + coord -= 0.5; + img = texture2D(images[3],coord); + coord = zoom(st(),0.5*(1.0-0.5*params[0])); + //coord = translate(coord,vec2(0.2,0.15)); + //coord = rotate2d(1.0-1.5*params[2])*coord; + coord = rotate2d(sin(ticks))*coord; + vec3 i2 = texture2D(images[2],coord).rgb; + img.rgb = pow((1.0-2.0*i2),params[3]*5*img.rgb); + /* + */ + } + else if (program == 4) { coord = zoom(st(),(1.0-1.5*params[0])); + coord = rotate2d(ticks)*coord; + coord = translate(coord,vec2(0.5,0.5)); img = texture2D(images[3],coord); coord = zoom(st(),0.5*(1.0-0.5*params[2])); - coord *= rotate2d(ticks); + coord = translate(coord,vec2(0.2,0.15)); + coord = rotate2d(1.0-1.5*params[2])*coord; + //coord += 0.5; + //coord *= rotate2d(params[3]-0.5); + //coord -= 0.5; vec3 i2 = texture2D(images[2],coord).rgb; + img.rgb = pow(img.rgb,i2); + } + else if (program == 5) { + coord = zoom(st(),(1.0-1.5*params[0])); + coord = rotate2d(ticks)*coord; + coord = translate(coord,vec2(0.5,0.5)); + img = texture2D(images[2],coord); + coord = zoom(st(),0.5*(1.0-0.5*params[2])); + //coord = translate(coord,vec2(0.2,0.15)); + coord = rotate2d(1.0-1.5*params[2])*coord; + //coord += 0.5; + //coord *= rotate2d(params[3]-0.5); + //coord -= 0.5; + vec3 i2 = texture2D(images[3],coord).rgb; img.rgb = pow(img.rgb,5*i2); } - vec4 feedback = imageLoad(backbuffer,ist()); - img = mix(img,feedback,0.5); imageStore(backbuffer,ist(),img); + if (program != 0) { + vec4 feedback = imageLoad(backbuffer,ist()); + img = mix(feedback,img,0.5); + } fragColor = img; /* fragColor = vec4(params[1]); @@ -175,10 +175,10 @@ void readImage(int i) { glBindTexture(GL_TEXTURE_2D,images[i].id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); Binary files differ |