From 1d789e63e8004eaa4755d549c316ba5df32eef58 Mon Sep 17 00:00:00 2001 From: Christoph Helma Date: Sat, 3 Mar 2018 20:46:17 +0100 Subject: v1 --- shader.frag | 72 +++++++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 66 insertions(+), 6 deletions(-) (limited to 'shader.frag') diff --git a/shader.frag b/shader.frag index f76c968..eda981e 100644 --- a/shader.frag +++ b/shader.frag @@ -47,29 +47,89 @@ void main (void) { vec4 img; vec2 coord; if (program == 0) { - //coord = zoom(st(),0.5*(1.0-params[0])); - coord = zoom(st(),sin(time)); + coord = zoom(st(),0.5-0.5*(1.0-params[0])); img = texture2D(images[0],coord); img -= params[1]*(1.0-texture2D(images[1],st())); } else if (program == 1) { + coord = translate(coord,vec2(0.5,0.5)); + coord = zoom(coord,2.5); + coord = translate(coord,vec2(-0.5,-0.5)); + //coord = zoom(st(),0.5); + //coord = zoom(coord,2.1*(1.0-0.5*params[0])); + //coord = zoom(st(),0.5-0.5*(1.0-params[0])); + //coord = zoom(st(),(1.0-1.5*params[2])); + //coord = translate(coord,vec2(0,params[0])); + img = texture2D(images[0],coord); + coord = zoom(st(),0.5-0.5*(1.0-params[0])); + vec3 i2 = texture2D(images[2],coord).rgb; + //img.rgb = pow((1.0-2.0*i2),img.rgb+0.6); + img.rgb = pow(img.rgb,1.0-i2); + } + else if (program == 2) { + coord = zoom(st(),(1.0-1.5*params[2])); + img = texture2D(images[3],coord); + coord = zoom(st(),0.5*(1.0-0.5*params[0])); + coord = translate(coord,vec2(0.2,0.15)); + vec3 i2 = texture2D(images[2],coord).rgb; + img.rgb = pow((1.0-2.0*i2),params[3]*5*img.rgb); + /* coord = zoom(st(),(1.0-1.5*params[0])); img = texture2D(images[3],coord); coord = zoom(st(),0.5*(1.0-0.5*params[2])); + coord += 0.5; + coord *= rotate2d(params[3]-0.5); + coord -= 0.5; vec3 i2 = texture2D(images[2],coord).rgb; img.rgb = pow(img.rgb,5*i2); + */ } - else if (program == 2) { + else if (program == 3) { + coord = st() + 0.5; + coord -= 0.5; + img = texture2D(images[3],coord); + coord = zoom(st(),0.5*(1.0-0.5*params[0])); + //coord = translate(coord,vec2(0.2,0.15)); + //coord = rotate2d(1.0-1.5*params[2])*coord; + coord = rotate2d(sin(ticks))*coord; + vec3 i2 = texture2D(images[2],coord).rgb; + img.rgb = pow((1.0-2.0*i2),params[3]*5*img.rgb); + /* + */ + } + else if (program == 4) { coord = zoom(st(),(1.0-1.5*params[0])); + coord = rotate2d(ticks)*coord; + coord = translate(coord,vec2(0.5,0.5)); img = texture2D(images[3],coord); coord = zoom(st(),0.5*(1.0-0.5*params[2])); - coord *= rotate2d(ticks); + coord = translate(coord,vec2(0.2,0.15)); + coord = rotate2d(1.0-1.5*params[2])*coord; + //coord += 0.5; + //coord *= rotate2d(params[3]-0.5); + //coord -= 0.5; vec3 i2 = texture2D(images[2],coord).rgb; + img.rgb = pow(img.rgb,i2); + } + else if (program == 5) { + coord = zoom(st(),(1.0-1.5*params[0])); + coord = rotate2d(ticks)*coord; + coord = translate(coord,vec2(0.5,0.5)); + img = texture2D(images[2],coord); + coord = zoom(st(),0.5*(1.0-0.5*params[2])); + //coord = translate(coord,vec2(0.2,0.15)); + coord = rotate2d(1.0-1.5*params[2])*coord; + //coord += 0.5; + //coord *= rotate2d(params[3]-0.5); + //coord -= 0.5; + vec3 i2 = texture2D(images[3],coord).rgb; img.rgb = pow(img.rgb,5*i2); } - vec4 feedback = imageLoad(backbuffer,ist()); - img = mix(img,feedback,0.5); imageStore(backbuffer,ist(),img); + if (program != 0) { + vec4 feedback = imageLoad(backbuffer,ist()); + img = mix(feedback,img,0.5); + } fragColor = img; /* fragColor = vec4(params[1]); -- cgit v1.2.3