From 1baee0d835b144e388ceff53d2c373bc7e887178 Mon Sep 17 00:00:00 2001 From: Christoph Helma Date: Tue, 18 Jul 2017 17:30:05 +0200 Subject: simlified readImage --- shader.frag | 2 +- sv.c | 20 ++++++++------------ 2 files changed, 9 insertions(+), 13 deletions(-) diff --git a/shader.frag b/shader.frag index 49740ac..bba52a5 100644 --- a/shader.frag +++ b/shader.frag @@ -27,6 +27,6 @@ void main (void) { i1 = mix(i1,i2,sin(time)); i2 = mix(i3,i4,cos(time)); gl_FragColor = mix(i1,i2,0.5); - gl_FragColor = i2; + //gl_FragColor = i2; //gl_FragColor = texture2D(image1,st*sin(time*2.)); } diff --git a/sv.c b/sv.c index 775e1f8..b1e6941 100644 --- a/sv.c +++ b/sv.c @@ -16,14 +16,12 @@ GLFWwindow* window; GLuint vertex; GLuint fragment; GLuint shader; -GLuint textures[4]; struct param { char name[10]; float value; UT_hash_handle hh; /* makes this structure hashable */ }; - struct param *parameters = NULL; static void error_callback(int error, const char* description) { fputs(description, stderr); } @@ -105,7 +103,7 @@ void createShader(char *vert, char *frag) { }; -void readImage(char *file, char *name, int32_t t, int i) { +void readImage(char *file, int i) { GLuint tex; glGenTextures(1, &tex); @@ -119,8 +117,10 @@ void readImage(char *file, char *name, int32_t t, int i) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); glEnable(GL_TEXTURE_2D); + char name[4]; + sprintf(name,"img%i",i); + printf("%s: %s\n",name,file); GLint v = glGetUniformLocation(shader, name); - printf("loc %.i\n",v); glUniform1i(v, i); int comp; @@ -152,12 +152,12 @@ void *readStdin() { utstring_printf(name, n); if (utstring_find(name,0,"img",3) == 0) { - //readImage(n,strtok(NULL,"\n")); + readImage(strtok(NULL,"\n"),str[3]-'0'); } else if (utstring_find(name,0,"frag",4) == 0) { createShader("shader.vert",strtok(NULL,"\n")); } - else if (utstring_find(name,0,"quit",4) == 0) { + else if (utstring_find(name,0,"q",1) == 0) { glfwSetWindowShouldClose(window, GL_TRUE); } else { @@ -174,13 +174,9 @@ int main(int argc, char **argv) { createWindow(); createShader("shader.vert","shader.frag"); - glUseProgram(shader); - readImage(argv[1],"img0",GL_TEXTURE0,0); - readImage(argv[2],"img1",GL_TEXTURE1,1); - readImage(argv[3],"img2",GL_TEXTURE2,2); - readImage(argv[4],"img3",GL_TEXTURE3,3); - + for (int i = 0; i<4; i++) { readImage(argv[i+1],i); } uniform2f("resolution", width,height); + pthread_t tid; pthread_create(&tid, NULL, readStdin, NULL); -- cgit v1.2.3