diff options
Diffstat (limited to 'shader.frag')
-rw-r--r-- | shader.frag | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/shader.frag b/shader.frag index 4741236..c6cc012 100644 --- a/shader.frag +++ b/shader.frag @@ -1,4 +1,4 @@ -#version 440 core +#version 450 core #ifdef GL_ES precision mediump float; #endif @@ -7,6 +7,8 @@ uniform vec2 resolution; uniform float time; uniform sampler2D images[4]; +layout (binding = 0,rgba32f) uniform image2D backbuffer; +//uniform image2DArray buffers; uniform float ratios[4]; uniform float params[32]; @@ -20,11 +22,21 @@ vec4 image(int i) { vec2 st = gl_FragCoord.xy/resolution.xy; st.x *= ratios[i]; st.x += (1-ratios[i])*0.5; + st.x += 0.5*time; return texture2D(images[i],st); } void main (void) { vec4 img1 = mix(image(0),image(1),sin(time)); vec4 img2 = mix(image(2),image(3),cos(time)); - fragColor = mix(img1,img2,params[1]); + ivec2 P = ivec2(gl_FragCoord.xy); + vec4 buf = imageLoad(backbuffer,P); + buf.rg = buf.gr; + //buf.b = 0.0; + vec4 i = mix(img1,img2,0.5); + //P = ivec2(gl_FragCoord.xy); + imageStore(backbuffer,P,i); + i = mix(i,buf,0.8); + //i = image(0); + fragColor = i; } |